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Windows Game Programming for Dummies (2nd Edition)
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DirectX SDK
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samples
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DirectSound
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Play3DSound
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resource.h
< prev
Wrap
C/C++ Source or Header
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2001-10-08
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2KB
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42 lines
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Play3DSound.rc
//
#define IDR_MAINFRAME 128
#define IDD_MAIN 130
#define IDB_GRID_BITMAP 130
#define IDD_3D_ALGORITHM 131
#define IDR_ACCELERATOR1 132
#define IDC_PLAY 1000
#define IDC_STOP 1001
#define IDC_DOPPLER_SLIDER 1003
#define IDC_ROLLOFF_SLIDER 1004
#define IDC_MINDISTANCE_SLIDER 1005
#define IDC_MAXDISTANCE_SLIDER 1006
#define IDC_APPLY 1007
#define IDC_SOUNDFILE 1011
#define IDC_DOPPLERFACTOR 1012
#define IDC_ROLLOFFFACTOR 1013
#define IDC_MINDISTANCE 1014
#define IDC_FILENAME 1015
#define IDC_STATUS 1016
#define IDC_RENDER_WINDOW 1018
#define IDC_VERTICAL_SLIDER 1019
#define IDC_HORIZONTAL_SLIDER 1020
#define IDC_DEFER 1024
#define IDC_MAXDISTANCE 1025
#define IDC_NO_VIRT_RADIO 1025
#define IDC_HIGH_VIRT_RADIO 1026
#define IDC_LIGHT_VIRT_RADIO 1027
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 133
#define _APS_NEXT_COMMAND_VALUE 32772
#define _APS_NEXT_CONTROL_VALUE 1028
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif